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Creatures should be able to apply poisons by contact, ingestion, inhalation, or through an injury, poisons should always require a saving throw, poisons should never just kill a creature, and the price of a poison indicates its cost per single dose. Info on what each how poisons are applied can be found on 5e DMG pp. Mounts and Vehicles.
I'm playing a rogue and planning on taking the Assassin route, and I was reading up on Poisoner's Kit in the PHB and found little insight. The index just pointed me to the Poisoned condition (disadvantage on some stuff).
Some questions:
1. What actions do you use a poisoner's kit for? (Ex. lacing weapon, making poison, extracting poison)
2. How do you get poison and is there a listed price? Is it just the uses of a kit, or do you have to 'find it' (aka, ask DM). My character has some seedy contacts, so buying it on the black market shouldn't be hard.
3. Is it just 'poison' or are there types of poison that do different things (like in 3.5)?
4. What action is it to lace a weapon, and when does the poison wear off (upon a hit, after x minutes, etc.)?
5. Is there a save to resist being poisoned?
Also, any hints or other special rules are appreciated!